"Ghettoizing in design can also be within the practice of design itself. Most design offices, of whatever size, have tended toward the corporate organizational model of pyramidal hierarchy, with power (ideas and money) concentrated at the narrow top. When women are owners or partners, has this been conceived differently? Recently there have been increasing reports of women-derived alternatives that are less structured, non-hierarchical and more collaborative. In business, some examples have described more open and cooperative production groups in factories. In design, female principles are less supervisory and more collaborative, giving equal credit to associates for design projects." {43} Martha Scotford Messy History vs. Neat History: Toward an Expanded View of Women in Graphic Design |
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8. EMPLOY In the nineteenth-century utopian thinkers speculated that expansion of the United States would not be merely westward. The manifest destiny of the country might veer to other continents where capitalism could continue to thrive, building upon untapped resources and slave-wage labor. They were right. Covertly, corporation by corporation, the expansion continues. Now this cheap labor bends on tasks too tedious for U.S. workers. Like Grimms Industrious Manikens, little people make shoes while the master shoemaker sleeps. Fortunes double, magically, mathematically, overnight. Cyberspace looms in this same collective imagination as our next frontier. Disembodied hands, like a magical labor force, provide a solution to this twisted extension of manifest destiny: unclaimed territory and the slave labor needed to thrive in it. Isnt the mark of success how many people you have working under you...how many hands? One, Two, or many. As U$ consumers we have vague knowledge of the sweat shops, the hot houses of industry where people in other parts of the world are busy making the clothes we wear, the toys for our play. Workers in factories outside the United States are printing our digital manuscripts. Still others are occupied with the business of animating our entertainment. Perhaps the story of Cinderella is so prevalent because as the tale of a degraded girl it provides clues to the structures which enslave any oppressed being. When we access the truth in the tale of Cinderella, we access the truth of humans struggling to lift themselves up and out of crushing conditions. Yes, it is the story of a girls individuation, but it is also the story of her employment. It is the story of girls work. It is the story of servitude and even slavery. First Things First Manifesto is a public call for graphic designers to use their tools toward utopian goals. The manifesto was first drafted by Ken Garland in 1963 at a gathering of industrial artists in London. Circulated in an era when graphic design was finally coming into its own as a well-paid and semi-respected profession, the manifesto raised issues about the social implications of designs close relationship to corporate money. Nearly forty years later, these complex issues have not subsided, spurring the resurrection of the first things first document and a new wave of signatories. The manifesto has provoked new dialog between designers about their ethical role in society. Responses to First Things First Manifesto 2000 have appeared in Emigre, I.D. and Eye Magazines. Adbusters has featured threads of this debate in its magazine and on its website. It even offers a contest for designers to try their hand at redesigning the revolutionary artifact. <http://adbusters.org/campaigns/first/re-design/> Adbusters Media Foundation describes itself as a global network of artists, activists, writers, pranksters, students, educators and entrepreneurs who want to advance the new social activist movement of the information age. Their magazine and website provide a place for designers to try their own hand at social commentary. A section of their website is devoted to parody ads, wherein designers spoof corporate advertising with the new activism of culture jamming. One section of spoof ads takes aim at the tobacco industry. Here you will find a series of believably rendered spin-offs on the Joe Camel ad campaign. Only now the friendly smokin buddy is called Joe Chemo and hes sadly on his way to the last stage of life. The trickster energy employed in efforts like Adbusters may represent the designers use of the design object (an advertisement) to vent destructive impulses. Children move through various stages in development with the help of their favorite toys, sometimes even putting them to subversive use. Advertising is after all, the designers playground. Can the designer remain in the house, under the rule of a corporate client or a commercial design firm, and actively take up the purpose of toppling moneys most corrupt interests? Perhaps a fundamental redefinition of the designers role is only made possible by leaving the corporate house. Then the Manifesto is the walking papers for our designer as protagonist: Out you go...into the woods...on this crazy utopian mission of creating politically correct graphic design! As designers tell stories about themselves to themselves will the strategy of renaming their identity transform their circumstances? (Hello, my name is Joellyn Rock and I am a: CONTENT STRATEGIST, INFORMATION ARCHITECT, VISUAL NARRATOR ...) Will making different allies in the new media industry help designers elevate their status? And if they cant improve their own lot, how can designers possibly effect change outside their own sphere! Perhaps the conditions of new media design call for a break down of the hierarchical assumptions that provided authoritarian structure in the first place. Martha Scotford stresses the intersection of private roles and public roles for women designers. She reminds us how working women have been less able to keep their domestic and professional lives as separate as men have. She writes that the connection of private and public affects all the decisions they make and, for many women designers, impacts the work they do, how they do it and what it means. {45}
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"The growing network of popular web sites located at www.oxygen.com and a 24 hour cable network is the first and only to combine advocacy, technology and creativity for a single purpose: releasing the energy of women to do great things. Oxygen is a home base for women offering tools to simplify their lives and programming that matches their energy, wit, intelligence and lifestyle." {47} |
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Its unclear how Oxygen tracks its success at meeting these ambitious goals. But they do seem to provide multiple places for women to extend their social needs into the webs environment. Oxygens web sites reflect consensus that women are attracted to story saturated experiences. One of Oxygens sub-sites, Moms Online, attempts to nurture women at various stages of motherhood. Its graphic interface features a softly curving pastel background with black silhouetted illustrations that are as cozy and familiar as a storybook. Clicking through the interface will take you to more information on mothering topics such as: Home Space, Im Pregnant, Mom to Mom, Life in Progress, and Ages and Stages. Moms Online targets women in the phase of their life when they are negotiating parenthood. Other branches of Oxygens vast network for women cover other bases. They include websites for teen girls and other sites for the mature business woman. YOU'VE GOT MAIL! Subject: Uses of Adversity Date: Thu, 29 Mar 2001 10:58:58 -0600 (CST) From: mara hart |
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Transitions involve the paradoxical stretches between places. Considered developmentally, these are the times of growth between stages of relative stability. Child development experts have charted these stages for children. There is less awareness of how this step by step development may continue into adulthood. The remnants of ancient rites of passage (the high school graduation, the bridal shower) hint at our continuing development. Phrases like mid life crisis do more to reveal our lack of insight into lifes complex journey. Joan Borynsenkos A Woman's Book of Life : The Biology, Psychology, and Spirituality of the Feminine Life Cycle proposes a chronology of female development that begins in childhood but extends beyond it. Her chapters that deal with menopause are a generous attempt to normalize this demonized developmental transition. It is reasonable to suppose that humans use objects to ease them through all periods of transition. The prevalence of self-help literature points to the book as a favored transitional object for adults. Websites like those produced by Oxygen Media seem aware of the emotional need they may fill for women negotiating various life stages. If designers are going to bring about significant change, especially women designers whose hands historically have been paid less and praised less, they too will need to tell their own story. Many of the realities within the profession remain unspoken. This is only partly due to the constraints of the designer / client relationship. Designs lowly birth, from the slavishness of the medieval scribe to the humble typesetter, also plays a role. Story may be the object required to transform the profession. Student designers need to hear what the future bodes, just as seasoned designers need to bear witness to the truth: the hours, the pay, the power structures. Id make that step number one on Manifesto 2000s call for social change. If Graphic designers can employ the powerful signs of the fairy tale to sell a product, they may also use these tools to tell their own story: the tale of the designer as worker, the designer as woman. The story can be a transitional object, bridging an age when women were ghettoized into professions of manual labor with a new period in female agency. Today women may rise through the system, or reconfigure the patterns of production altogether. Step one may be well on its way: questioning the hierarchical distribution of wealth and the credit for design innovation. Transforming corporate values will be trickier. |
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"Yes, folk and fairy tales are ideologically variable dream machines....I find I want to emphasize the ideological paradox or trick which in its multiple performances informs both: that magic which seeks to conceal the struggling interests which produce it. ...My point is that the tale of magic within a folk contest was not and cannot be simply liberatory because within its specific community it would also to some degree rely on and reinforce social norms." {48} Cristina Bacchilega Postmodern Fairy Tales: Gender and Narrrative Strategies |
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